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Updated date
Add a new filter type: simple pixelwise intensity transformations on GPU
!10
· created
Jun 28, 2023
by
justin
Merged
updated
Jun 28, 2023
Use new pipeline architecture to implement GPU postprocessing stages and new subcommands.
!9
· created
Sep 20, 2022
by
justin
Merged
updated
Oct 17, 2022
Significant rewrite of rendering pipeline to clean up abstractions and prepare to add postprocessing.
!8
· created
Sep 08, 2022
by
justin
Merged
updated
Sep 08, 2022
Add the MouseArcBall camera type. Update docs. Mark v1.5.0.
!7
· created
Mar 06, 2022
by
justin
Merged
Approved
updated
Mar 06, 2022
Migrate to CMake and support compilation on Windows
!6
· created
Jan 29, 2022
by
justin
Merged
Approved
updated
Mar 04, 2022
Headless rendering
!5
· created
Sep 29, 2021
by
justin
Headless rendering
Merged
Approved
updated
Sep 29, 2021
RAII and multi-model: improve VK resource lifecycle and support multiple models
!4
· created
Sep 22, 2021
by
justin
Merged
updated
Sep 22, 2021
Add CI; change some Vulkan initialization; fix window resize handling.
!3
· created
Sep 19, 2021
by
justin
Merged
updated
Sep 19, 2021
Fix resize and add argparser
!1
· created
Jul 30, 2021
by
justin
Merged
updated
Jul 30, 2021